![](/uploads/1/2/4/9/124976626/847813541.jpg)
Battle Islands: Commanders. Lead troops into real-time combat against players from around the world. Build the ultimate Battalion and destroy the enemy’s defense. Earn Supply Crates and unlock new Units to open up new tactics and strategies. Battle across vast deserts and frozen. Battle Islands: Commander is essentially Clash Royale with a vague World War II veneer. It's a two-lane card battler featuring all of the historic units you'd expect from the Second World War. While there's nothing really new here, it does make an effort to set itself apart with its unique setting, characters, and weapons.
Battle Islands: Commanders is a spin-off of another WWII game called Battle Islands. This head to head combat game from 505 Games lets you battle it out with players from all over the world. It boasts of real time player versus player combat that uses a vast array of units. Wage war against your friends, or build an alliance to trade units with them. The choice is yours.
If you want to ensure victory in every battle, however, then you should check out our Battle Islands: Commanders strategy guide for some help! Collect Different UnitsThe game gives you the role of a commander. That means you will not be doing battle on your own, you will be commanding units to fight for you. The quality of your units will determine half the battle so make sure you have a good variety of them to prepare you for any situation.
There are several ways to collect units and you should take advantage of each one.The first option for collecting units is to collect the free supply crate every two hours. It’s simple and it’s free so don’t pass up the chance to collect whenever you can.
The second option is to win in battle. Winning will reward you with another supply crate.
Lastly, you can get supply crates as well when you collect enough stars from battles. Assemble Your ArmyNow that you have collected a few different units, there’s no point in using just one, right? When you build your battalion, make sure you take into consideration the different types of units that your opponents may have. Experiment with different types of units and formations. There is no super formation that will guarantee a win against all opponents. That is why you should have a few formations prepared in anticipation of the different opponents you will encounter.Review the strengths and weaknesses of your units and try to build a well-balanced team. A medium tank may be good at taking out structures but that’s pretty much all they are good for.
Send them against infantry and they would be sitting ducks. Bazooka units, on the other hand, can be useful in piercing through heavy defense. Make sure you know what your units are good for in order to maximize their use in your formation. Test Your FormationNo matter how excited you are to crush your enemies, you need to make sure first that your formation is as good as you think it is. The good news is that the game offers practice battles for you to test your formations on.
Just tap on the target icon below the Ranked Battle button. Practice battles will allow you to experience an actual battle without worrying about consequences. If you feel you have seen enough, you don’t even have to see to the end of your battle. You can leave at any time without getting penalized.When practicing with a new formation, it is not enough to just win one battle.
You want to see how your formation will fare realistically so you should test it a few times. This will help give you a good grasp of the strengths and weaknesses of your formation. One battle will not be enough to give you different scenarios with your formation. It will also give you an idea of what kind of strategies other players have. Seeing how your strategies fare against several other strategies will help you make the necessary tweaks for when you finally play in a ranked match. Practice as much as you can, and play a ranked battle once you are confident in your strategies.
Stay On The OffensiveWinning the war is all about overwhelming your opponents and forcing their hand. This is how you would want to play in every battle of this game. Attack first and stay on the offensive as much as you can. Do not give your opponent room to breathe. Do not wait for them to make the first move because even if you figure out their strategy, you will be too busy scrambling to defend.You want your opponent to be the one defending. Overwhelm them with attacks and force them to send out their strong units just to stay in the game. Forcing your opponents to show their hand will help you control the tide of battle.
Prepare yourself for these stronger units because once you wipe them out, there will be nothing left to stop you.Crush your enemies and emerge victorious in Battle Islands: Commanders! Just follow the strategy guide we gave you and you will surely succeed! Do you know any other hints for the game?
Be sure to let us know in the comment area!
Take command!
|iOS + Android + Steam
| ![Battle Islands Commander Battle Islands Commander](/uploads/1/2/4/9/124976626/749331047.jpg)
If you've been looking for a new mobile card game to sink your teeth into, Battle Islands: Commander might be exactly what you're looking for.
But, where does one get started? The sheer selection of cards to collect and use in battle might be daunting, but this guide will break them all down for you!
Take a look below for all of the units, base stats and descriptions!
Boot Camp
Rifleman | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 130 | |
Damage: 25 | |
Damage Per Second: 25 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Movement Speed: 1.5 | |
Deploy Time: 1 | |
Count: 6 | |
'All-purpose infantry unit, effective in large numbers but vulnerable to units with AoE attacks and to naval and air support.' |
Light Tank | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 510 | |
Damage: 140 | |
Damage Per Second: 70 | |
Hit Speed: 2 seconds | |
Range: 4.5 yards | |
Movement Speed: 1.2 | |
Turn Speed: 60 | |
Turret Speed: 90 | |
Deploy Time: 1.5 | |
Count: 1 | |
'Light all-purpose armored vehicle, effective at quickly defending against the enemy and protecting other units.' |
Rocket | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Support | |
Armor Piercing: No | |
Area Damage: 140 | |
Radius: 3 yards | |
Deploy Time: 1 | |
'Naval support that has a wide AoE. Highly effective against enemy infantry and clustered emplacements. Ineffective against armored units.' |
Machinegun Nest | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 500 | |
Damage: 10 | |
Damage Per Second: 50 | |
Hit Speed: 0.2 seconds | |
Range: 7 yards | |
Lifetime: 45 seconds | |
Deploy Time: 1 | |
'Emplacement with high RoF. Highly effective at damaging low health infantry.' |
Medium Tank | |
---|---|
Rarity: Rare | |
Targets: Emplacements | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 1,011 | |
Damage: 169 | |
Damage Per Second: 84.3 | |
Hit Speed: 2 seconds | |
Range: 5.75 yards | |
Movement Speed: 1.15 | |
Turn Speed: 30 | |
Turret Speed: 15 | |
Deploy Time: 2 | |
Count: 1 | |
'Armored vehicle that targets only enemy emplacements. Highly effective at pushing towards enemy bunkers and protecting other units.' |
Bazooka | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 180 | |
Damage: 191 | |
Damage Per Second: 95.5 | |
Hit Speed: 2 seconds | |
Range: 4.5 yards | |
Movement Speed: 1.25 | |
Deploy Time: 1 | |
Count: 1 | |
'Armor-piercing infantry unit with slow RoF but high damage, best used against Armored targets and when protected by other units.' |
Flamethrower | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Health: 253 | |
Area Damage: 56 | |
Damage Per Second: 70.2 | |
Hit Speed: 0.8 seconds | |
Radius: 3.25 yards | |
Range: 2.75 | |
Movement Speed: 1.75 | |
Explosion Damage: 100 | |
Explosion Range: 3 yards | |
Deploy Time: 1 | |
Count: 1 | |
'Anti-infantry unit with high DPS, fires in an AoE cone. Once killed explodes, stunning and dealing damage to enemy units caught in the AoE.' |
Half-Track | |
---|---|
Rarity: Epic | |
Targets: Emplacements | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 1,004 | |
Damage: 134 | |
Damage Per Second: 178.4 | |
Hit Speed: 0.75 seconds | |
Range: 3 yards | |
Movement Speed: 2 | |
Deploy Time: 1 | |
Count: 1 | |
'Versatile infantry carrier that fires on emplacements with its machine gun. Once destroyed will deploy riflemen.' |
Naval Gun | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Support | |
Armor Piercing: No | |
Area Damage: 202 | |
Radius: 2 yards | |
Deploy Time: 1 | |
'Naval support that deals high damage, effective against protected infantry units and weakened emplacements.' |
Rifleman Squad | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 174 | |
Damage: 33 | |
Damage Per Second: 33.5 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Movement Speed: 1.5 | |
Deploy Time: 1 | |
Count: 10 | |
'All-purpose infantry unit, effective in large numbers but vulnerable to units with AoE attacks and to naval and air support.' |
Tank Destroyer | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 803 | |
Damage: 268 | |
Damage Per Second: 119 | |
Hit Speed: 2.25 seconds | |
Range: 4.5 yards | |
Movement Speed: 1 | |
Turn Speed: 50 | |
Deploy Time: 2 | |
Count: 1 | |
'Armored and armor-piercing vehicle with a fixed turret. Targets all enemies, has high damage but is less effective against multiple targets.' |
Attack Dogs | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Melee | |
Armor Piercing: No | |
Health: 25 | |
Damage: 20 | |
Damage Per Second: 26.7 | |
Hit Speed: 0.75 seconds | |
Range: 0.60 yards | |
Movement Speed: 1.85 | |
Deploy Time: 0.75 | |
Count: 3 | |
'Fast melee units with high DPS. Highly effective against distracted units.' |
Mortarman | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Projectile | |
Armor Piercing: No | |
Health: 160 | |
Area Damage: 80 | |
Damage Per Second: 40 | |
Hit Speed: 2 seconds | |
Range: 6 yards | |
Movement Speed: 1.25 | |
Deploy Time: 1 | |
Count: 1 | |
'Anti-infantry unit that deals AoE damage. Highly effective against groups of units.' |
Barracks | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 337 | |
Lifetime: 60 seconds | |
Spawn Count: 3 | |
Spawn Level: 3 | |
Spawn Time: 14 seconds | |
Deploy Time: 2 | |
Deployed Units: Riflemen | |
Health: 146 | |
Damage: 28 | |
Damage Per Second: 28.1 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Count: 1 | |
'Emplacement that deploys riflemen. Very effective when supporting armored units.' |
Barbed Wire | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Health: 100/td> | |
Area Damage: 15 | |
Hit Speed: 0.25 seconds | |
Lifetime: 90 seconds | |
Debuff Amount: -60% | |
Debuff Range: 0.5 yards | |
Deploy Time: 1 | |
Count: 1 | |
'Defensive trap that damages and slows infantry. Instantly destroyed by vehicles.' |
Fortify | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 180 | |
Lifetime: 30 seconds | |
Deploy Time: 0.75 | |
'Defensive addition to emplacements, extremely effective at absorbing high damage strikes.' |
Officer | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 120 | |
Damage: 27 | |
Damage Per Second: 19.1 | |
Hit Speed: 1.4 seconds | |
Range: 3.1 yards | |
Movement Speed: 1.5 | |
Buff Range: 6 | |
Buff Amount: 30% | |
Deploy Time: 0.75 | |
Count: 1 | |
'Support infantry unit that provides a RoF and movement speed buff to all allies in its AoE.' |
APC | |
---|---|
Rarity: Epic | |
Targets: Emplacements | |
Armored: Yes | |
Attack Type: None | |
Armor Piercing: No | |
Health: 803 | |
Range: 6 yards | |
Movement Speed: 1 | |
Spawn Count: 2 | |
Spawn Level: 6 | |
Spawn Time: 4 seconds | |
Turn Speed: 60 | |
Deploy Time: 2 | |
Count: 1 | |
Deployed Units: Riflemen | |
Health: 174 | |
Damage: 33 | |
Damage Per Second: 33.5 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Count: 1 | |
'Armored infantry carrier, targeting enemy emplacements. Deploys riflemen when in range of target.' |
Medium Bomber | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Area Damage: 660 | |
Radius: 2.4 yards | |
Payload Count: 3 per unit | |
Deploy Time: 1 | |
Count: 1 | |
'Air support that deals very high AoE damage across the battlefield. Extremely effective against enemy emplacements.' |
North Africa
Rebels | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 60 | |
Damage: 25 | |
Damage Per Second: 20.8 | |
Hit Speed: 1.2 second | |
Range: 4 yards | |
Movement Speed: 1.75 | |
Deploy Time: 1 | |
Count: 3 | |
'Fast infantry units, highly effective at defending and counterattacking.' |
Fighter | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Area Damage: 260 | |
Radius: 1 yard | |
Payload Count: 6 per unit | |
Deploy Time: 1 | |
Count: 1 | |
'Air support that deals damage in a column.' |
Gun Turret | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 562 | |
Damage: 393 | |
Damage Per Second: 143 | |
Hit Speed: 2.75 seconds | |
Range: 7 yards | |
Lifetime: 45 seconds | |
Turret Speed: 90 | |
Deploy Time: 1 | |
'Armor-piercing emplacement with low RoF. Highly effective at damaging armored units.' |
Jeep | |
---|---|
Rarity: Rare | |
Targets: Emplacements | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 674 | |
Damage: 112 | |
Damage Per Second: 149.8 | |
Hit Speed: 0.75 seconds | |
Range: 2.4 yards | |
Movement Speed: 2.1 | |
Turn Speed: 135 | |
Deploy Time: 1 | |
Count: 1 | |
'Fast all-terrain vehicle targeting only enemy emplacements. Highly effective at mounting a surprise attack ont he enemy.' |
Paratroopers | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 174 | |
Damage: 33 | |
Damage Per Second: 33.5 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Movement Speed: 1.5 | |
Deploy Time: 0.75 | |
Count: 4 | |
'Air support unit that drops riflemen on an enemy target. Highly effective to get behind enemy lines.' |
Mediterranean
AP Mine | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Area Damage: 0 | |
Radius: 4 yards | |
Trigger Range: 2 yards | |
Lifetime: 60 seconds | |
Deploy Time: 5 | |
Count: 1 | |
'Mine with a wide AoE, explodes dealing damage to surrounding units. Effective against groups of infantry.' |
AT Mine | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: Yes | |
Area Damage: 510 | |
Radius: 0.75 yards | |
Trigger Range: 0.5 yards | |
Lifetime: 60 seconds | |
Deploy Time: 5 | |
Count: 1 | |
'Armor-piercing mine with a small AoE, explodes dealing damage to surrounding units. Highly effective against armored targets.' |
Howitzer | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Projectile | |
Armor Piercing: No | |
Health: 449 | |
Area Damage: 112 | |
Damage Per Second: 37.5 | |
Hit Speed: 3 seconds | |
Radius: 3 yards | |
Range: 13 yards | |
Lifetime: 45 seconds | |
Turret Speed: 45 | |
Deploy Time: 5 | |
'Extremely long range emplacement that deals AoE damage. Cannot target units within its minimum range.' |
Smoke | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Support | |
Armor Piercing: No | |
Area Damage: 13 | |
Damage Per Second: 12.1 seconds | |
Debuff Amount: -60% | |
Debuff Range: 3 yards | |
Deploy Time: 1 | |
'Naval support that deals damage whilst slowing the RoF and movement speed of units in its AoE.' |
Minesweeper | |
---|---|
Rarity: Epic | |
Targets: Emplacements | |
Armored: Yes | |
Attack Type: Area | |
Armor Piercing: No | |
Health: 1,004 | |
Area Damage: 60 | |
Damage Per Second: 120.4 | |
Hit Speed: 0.5 seconds | |
Radius: 0.5 yards | |
Range: 1.8 yards | |
Movement Speed: 1.2 | |
Turn Speed: 60 | |
Deploy Time: 2 | |
Count: 1 | |
'Armored melee vehicle, targeting emplacements. Takes no damage from mines triggered by its flail.' |
Eastern Front
Tracked Mine | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: Yes | |
Health: 90 | |
Area Damage: 180 | |
Radius: 2 yards | |
Range: 0.6 yards | |
Movement Speed: 1.85 | |
Deploy Time: 1.3 | |
Count: 1 | |
'Small vehicle that explodes on contact with the enemy. Highly effective against enemy groups.' |
Motorcycles | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 220 | |
Damage: 50 | |
Damage Per Second: 55.6 | |
Hit Speed: 0.9 seconds | |
Range: 3 yards | |
Movement Speed: 2.2 | |
Turn Speed: 180 | |
Deploy Time: 1 | |
Count: 2 | |
'Fast all-terrain vehicle that can quickly reach its target. Highly effective at flanking enemy defenses.' |
Commandos | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 180 | |
Damage: 28 | |
Damage Per Second: 28.1 | |
Hit Speed: 1 seconds | |
Range: 3 yards | |
Movement Speed: 1.5 | |
Camouflage Speed: 0.8 | |
Trigger Range: 8 yards | |
Deploy Time: 1 | |
Count: 5 | |
'Camouflaged infantry unit that sneaks towards the enemy. Once revealed starts attacking with high DPS.' |
War Kennel | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Deployed Units On Death: Attack Dogs | |
Deployed Units Count On Death: 4 | |
Health: 337 | |
Lifetime: 60 seconds | |
Spawn Count: 2 | |
Spawn Level: 3 | |
Spawn Time: 9 seconds | |
Deploy Time: 1 | |
Deployed Units: Attack Dogs | |
Health: 28 | |
Damage: 22 | |
Damage Per Second: 30 | |
Hit Speed: 0.75 second | |
Range: 0.6 yards | |
Count: 1 | |
'Emplacement that deploys attack dogs. Effective in defense and distracting the enemy.' |
Garage | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 535 | |
Lifetime: 60 seconds | |
Spawn Count: 1 | |
Spawn Level: 6 | |
Spawn Time: 29 seconds | |
Deploy Time: 3 | |
Deployed Units: Light Tank | |
Health: 682 | |
Damage: 187 | |
Damage Per Second: 93.7 | |
Hit Speed: 2 second | |
Range: 4.5 yards | |
Count: 1 | |
'Emplacement that deploys light tanks. Very effective when supported by infantry.' |
Sniper | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 80 | |
Damage: 234 | |
Damage Per Second: 78.1 | |
Hit Speed: 3 seconds | |
Range: 7.9 yards | |
Movement Speed: 1.25 | |
Deploy Time: 1.75 | |
Count: 1 | |
'Infantry unit with a very long range but low RoF. Highly effective against high health infantry.' |
The Juggernaut | |
---|---|
Rarity: Legendary | |
Targets: Emplacements | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 1,913 | |
Damage: 319 | |
Damage Per Second: 159.4 | |
Hit Speed: 2 seconds | |
Range: 5 yards | |
Secondary Fire Damage: 96 | |
Secondary Fire Damage Per Second: 95.6 | |
Secondary Fire Hit Speed: 1 second | |
Secondary Fire Range: 4 yards | |
Movement Speed: 0.8 | |
Deploy Time: 3 | |
Count: 1 | |
'Armored super-heavy tank with two armaments. A cannon to target enemy emplacements and a machine gun turret to fire on surrounding units.' |
East Asia
Machine Gunner | |
---|---|
Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 160 | |
Damage: 25 | |
Damage Per Second: 41.7 | |
Hit Speed: 0.6 seconds | |
Range: 4.5 yards | |
Movement Speed: 1.2 | |
Deploy Time: 1 | |
Count: 2 | |
'Armor-piercing infantry with high RoF, highly effective against armored units.' |
![Battle Islands Commander Battle Islands Commander](/uploads/1/2/4/9/124976626/964528538.jpg)
Comms Tower | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 337 | |
Command Points Generated: 8.33 seconds | |
Lifetime: 60 seconds | |
Deploy Time: 3 | |
'Support emplacement generating additional command point. Highly effective when defended for its full duration.' |
Fighter Squadron | |
---|---|
Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Area Damage: 292 | |
Radius: 1 yard | |
Payload Count: 6 per unit | |
Deploy Time: 1 | |
Count: 3 | |
'Air support that deals damage in multiple coulmns.' |
Gurkhas | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Melee | |
Armor Piercing: No | |
Health: 268 | |
Damage: 40 | |
Damage Per Second: 66.9 | |
Hit Speed: 0.6 seconds | |
Range: 0.6 yards | |
Movement Speed: 1.75 | |
Camouflage Speed: 0.0 | |
Trigger Range: 3 yards | |
Deploy Time: 1 | |
Count: 5 | |
'Melee camouflaged infantry unit that lies in wait. Once revealed ambushes its target dealing high damage.' |
Flame Tank | |
---|---|
Rarity: Epic | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Area | |
Armor Piercing: No | |
Health: 803 | |
Area Damage: 60 | |
Damage Per Second: 120.4 | |
Hit Speed: 0.5 seconds | |
Radius: 3.5 yards | |
Range: 3 yards | |
Movement Speed: 1 | |
Explosion Damage: 200 | |
Explosion Range: 3 yards | |
Deploy Time: 2 | |
Count: 1 | |
'Armored vehicle with high DPS, fires in an AoE cone. One killed it explodes, stunning and dealing damage to enemy units caught in the AoE.' |
The Ranger | |
---|---|
Rarity: Legendary | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 478 | |
Damage: 80 | |
Damage Per Second: 79.7 | |
Hit Speed: 1 second | |
Range: 3.5 yards | |
Secondary Fire Damage: 223 | |
Secondary Fire Damage Per Second: 27.9 | |
Secondary Fire Hit Speed: 8 second | |
Secondary Fire Radius: 2 yards | |
Secondary Fire Range: 4 yards | |
Movement Speed: 1.5 | |
Deploy Time: 1 | |
Count: 1 | |
'Infantry veteran, fires his machine gun and periodically launches grenades dealing damage in a small AoE.' |
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